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Our goal with the rune system has always been to provide additional character customization by allowing players to augment or completely alter their skills in new and significant ways. Originally, we tied this in to the itemization system because it felt like a good fit, as Diablo is all about the item drops.
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But with around 120 base skills, that meant there were around 600 rune variants; on top of that, each variant had five quality levels each, meaning ultimately there would be something like 3,000 different runes in the gameâ€¦ and we knew we were heading toward a problem.
Several significant changes have been made to weapons and weapon damage affixes
The damage variance between weapons of the same type has been reduced.
Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft
Blacksmith leveling and crafting recipes have received a tuning pass